In Runescape Classic, the maximum battle level was 123.

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In Runescape Classic, the maximum battle level was 123. After the change to RuneScape gold was created, little was done to change the combat calculation. Prayer has been given more of a factor to the calculation, thus the maximum combat level raised to 126. Magic and ranged were not preferred less or more in the calculation. However, in the actual battle system they were. Magic and ranged became their own distinct course. This increased the power of these classes and they arguably became on par with all the melee class. However, the calculation remained the same. This allowed for a maxed ranged or magic participant (let us say with 99 Defense and 99 Ranged/Maged) to be level 100-110, while and maxed melee participant to be around level 120. (These numbers are estimates of course, as they don't take into consideration prayer or hitpoints). This could allow Ranged or even Magic players to have a substantial edge over Melee players in PvP settings.

Now we skip eight or so years and move to the Evolution of Combat upgrade. The upgrade rebalances the battle triangle. Now the three battle classes are no longer"arguably equivalent;" they are balanced. With this, the Jagex developers chose to ditch the 138 formulation (the maximum combat level increased from 126 to 138 with the release of Summoning) and set up the current/past (determined by how much into the future you browse this) combat formulation. The 200 formula treats the courses as equal. The 200 system is not perfect (the biggest issue with it is that prayer is not taken into consideration ) however it trumps the prior system in scaling players. However, the 200 calculation had something going against it simply cannot dodge -- nostalgia.

The poll answers have largely been fueled by nostalgia. Participants grew up with a certain combat calculations and wish to see it continued. However, nostalgia is never a fantastic reason to implement anything. There are different reasons for voting for the 138 which aren't directly nostalgia related. One is familiarity, which I find strange considering the 200 calculation was in the game for well over a year now. The following is pures, making little sense. Pures weren't destroyed because of the battle scaling system but because they weren't able to wear the hitpoint boosting armour their high defence opponents had. The final is the fact that it will give maxed battle more prestige. Even though this is true, a combat level is not supposed to be an indicator of how hard somebody has worked on their account. It is a sign of account strength. The 138 system would not only fail to do that well in the new combat system, it failed to take action in the past combat system. That's probably why"It climbs players well" is not an option on the RSOF topic where gamers discuss what they like about the 138 calculation.

Not merely is the 200 formula scale gamers well, it is very simple to compute. Should you obtain a second defence level for instance, you're going to understand what combat level you'll be. Also, by looking at another's combat level, you should be able to OSRS Gold For Sale figure out the ballpark of the participant's stats. Once you take all the above into account, I am not sure how you can argue the 138 battle calculation does a much better job at what is is supposed to do than the 200 calculation, especially in the present EOC system.

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