Where did I say classic has been the savior of WOW TBC Gold the MMO gaming. There's a stark difference in just how classic keeps you enjoying retail. The thought being retail is manner of keep you enjoying is based off of metrics gathered by Blizzard and ordered by Blizzard and their high ups at which Classic's method to maintain you playing is simply bread crumbs in which you truly progress towards jobs. Ill consider classic's way of farming shit understanding I will eventually get it on my weekend off versus Retails"come back in 3 weeks straight before your sub expires to get another story piece."
It's hard to go from the Legion circlejerk however legendarys, AP, and titanforging were the worst thing to ever happen to WoW. They were met with massive positive feedback over 3 of the oddest methods ever put in the game.
That's among the biggest reasons I dropped Destiny 2, that along with the absurd cost of their expansions and the season moves that had barely any worth in their benefit tiers, only zero to anticipate and get excited about. Seeing QOL upgrades being touted as selling points was the final nail, though. Manipulative and sleezy and idle, absolutely fucking lazy and that I have zero qualms saying that.
It stings a bit, but the name of this main post also made me instantly think of Bungie, with Destiny 2. Them committing to thing sunsetting for so long as they did... especially with the arrogance, stating that it's the right thing to do, despite all the valid criticism about it. They did not care about all of the participant time spent grinding for their desired rolls, watching their items power-capped, then having to re-grind the specific same rolls and weapon, only with cheap TBC Classic Gold a fresh power cap. They did not really make the new drops different in any meaningful manner like sunsetting was supposed to do.