Rocket League Trading I'm not spending $25 for one decal

Rocket League Trading I'm not spending $25 for one decal

alternative. Let us turn them into Credits, the way unwanted Hearthstone cards can be turned into Dust to buy other cards. I would happily discard 30 old player banners and car toppers to build a Blueprint. Does Psyonix make less money that way? Maybe, but Rocket League Trading I'm not spending $25 for one decal, either, so it seems we're at a stalemate.

I'd wager that, whatever the pricing, Psyonix will pull in less money than it did with loot boxes—there's a reason they became so popular with game publishers, after all. Loot boxes rain cash, and it's an overall good that Psyonix has done away with them in favor of transparency. But the fact that most of us are getting a better deal with direct purchases doesn't counteract the sticker shock. The replacements are simply too expensive.

Right now, I'd wait and see what happens to the prices. A more business-minded person once told me that you always want to start high when pricing something for the first time, because it's easy to lower prices if sales stagnate, but much harder to raise prices if it turns out you undervalued your product. That may be the strategy here.It's all change for Rocket League this December. After four years of monetisation built around randomised loot RL Trading Prices boxes and DLC, developer Psyonix will soon be jettisoning both.