I believe that it's still going to Phantasy Star Online 2 Meseta be instanced rather than open world. Gameplay shown so far has shown 8 player instance maxes. This would not violate current AI systems, considering the current AI only follow your route or teleport to you if they have stuck. The world is huge and open, but everything outside of cities was instanced. The world is huge and open, but everything out of cities was instanced. They watered down the scaling to a formulation and changed a bunch of courses but now that it's gone I constantly want to play with it.
I'd definitely love Dragon's Dogma Online-styled encounters in Phantasy Star if because it gives us a reason to explore the planet (or at least fast travel to it to jump in and out) and to have a struggle with all the directors and enemies.
I would imagine with how New Genesis would possibly be balanced that every course is workable like how Dragon's Dogma Online cleaned up the vocations so they were all complete packages that gamers could expand on and flesh out without having to take part in matters like exactly what Phantasy Star Online 2 now has (specifically Mags determining which classes you'll excel at and your ability tree also determining what you gain and lose). I would personally drop the whole skill tree, and the main class/subclass system to have something like Dragon's Dogma Online did together with all the habit skills, core abilities, and the augments with the capability to mix-and-match reinforces, which everyone unlocks core abilities and contains them together, and that players set their playstyle with their spiritual abilities.
A huge portion of the preference for me is so you can surely invest your own time and resources into upgrading and unlocking new abilities and skills and then after you're done you can go back and mix-and-match things to your liking without realizing you would need to fall in cash like you currently do if you wanted to build something like an optimal primary course tree along with a version for an optimum subclass tree, or even invest in another Mag because you are missing about 6-7percent of your total damage (and therefore are missing 200 points to equip your weapons/units).
Despite the intense grind the game reaches towards the conclusion (such as running the same dungeon like roughly 40-80 occasions to acquire a single level, amassing Blood Orbs and High Orbs to unlock the small stat boosts that add over over time, and more), I have believed that Dragon's Dogma Online is definitely an instance of an online game I believe has certainly nailed the"open field" exploration with solid gameplay, optional cooperative multiplayer, and provides both a challenge and comparatively casual experience for people who want it with no setting up nasty traps for players to pso2 sales get caught into mess up their builds.