John Hight: That's tough. I'm a huge fan of farming, so I'm eager to WOTLK Gold get another drake, and fighting over the eggs. I was a player in the PVP realm, so it was definitely an unforgettable and sometimes challenging experience but certainly a major accomplishment when I finally got these eggs. I'm thinking of the dome-shaped biomes or cities are a highlight of Netherstorm. I can remember as an infant, I watched the sci-fi film Silent Running where they have dome-shaped cities that are in space. It was like, "Oh, that's a amazing idea." Then I realized that it was in WoW WOTLK classic and how else can you find a fantasy world that features domed cities that are Ethereal travelers from a different time?
I can recall crawling up the hills of Zangarmarsh to cross to Nagrand and, of course, being killed, and having to think, "Where the heck was my body?" And spending another hour trying to locate it. But it's pretty amazing. I believe the creativity of the team amazes me But I believe they set the right mood by releasing Burning Crusade.
It was...definitely trying to duplicate what they had already done with WoW WOTLK classic and is now WoW WOTLK classic. It has established the foundation for the rest of the expansions that have followed. I'm sure that when we are having conversations in the present, when we talk about Shadowlands we'd like it to be different, and then we look back "Yeah and then think of the variety they offered when they played Burning Crusade. This is the norm; we're supposed to make it more diverse or do it better."
Of course, a major element to the expansion was two new races such as they are the Draenei and Blood Elves. Could you briefly take us through the creation and use of those races, and what, if you remember, you were thinking that their introduction could cheap WOW WOTLK Classic Gold alter the meta-game overall?