D3. when it was D2R Items released 10 years ago, didn't include an ending. When you finish the story, you're done there. There wasn't a reason to play on and get more powerful and go through new experiences. In D4. we've actually put a lot of work to have a final game in the beginning.
Shely The way you phrased it, I think the thing you said is really important. We're sure that it's enjoyable to build your character and explore all these amazing designs. We believe that it's vital to have material to test yourself against. We've tried hard to expand the variety of things to do. As Rod mentioned, in the gameitself, once you finish the campaign, you may be at the level of 45 or more.
Your character's levels increase to a hundred through Paragon points. Also, you'll have access whispers, you have access to Nightmare Dungeons and various other endgame activities that we're still working on. We really wanted you be able to choose from a variety of activities to choose from. You've gained world tiers allowing you to step up the ante.
You must ensure that the difficulty of the game keeps up with the power of your character level. To unlock these it is necessary to demonstrate that you can complete a dungeon to access that more challenging content. So it goes back to the idea of creating your own build, creating it to be powerful, and trying it out against a difficulties
Fergusson says: So a Paragon system is what you would use if you played D3 it's a good idea to know that the Paragon system was basically sliders that could be used to control a couple of different aspects of your character. In D4. Paragon is a real board. Think of it as an actual checkerboard. It's more detailed than that, but for simplicity's sake, say that you are playing a checkerboard and must maneuver your way by D2R Ladder Items Buy unlocking squares when you move across the board.