At their center, Diablo matches and POE Currency are about looting equipment. Of course, players have been sent to rescue the world from total annihilation, but in the close of the day, acquiring a new piece of equipment and an incremental power increase are frequently what keep gamers coming back to save the entire planet over and over again.
When we think of Diablo 3, we ought to distinguish between the time before and following the initiation of the Loot 2.0 program, which released in 2014. Earlier this stage, players would feel frustration in finding things with stats not relevant for their own builds or course. Demon Hunters, that need Dexterity, might find weapons with Intellect and Strength, which made them worthless.
Loot 2.0 rebalanced gear found out of enemies, together with the most noteworthy changes being clever drops: items would eventually drop with an appropriate mainstat for the class that finds it. This means that when a Demon Hunter found a weapon such as a bow, it consistently had Dexterity. Players also saw fewer drops, but increased quality and rarity.
Farming loot was expanded with the development of Torment difficulties, which slowly raises fall rates as the difficulty increases exponentially, which is still increased every so often to take care of character power creep to this day. At the moment, the move was a monumental positive change for the sport, though because then some gamers believe acquiring gear has gone too far in another direction, and is currently too simple, beyond grinding for hours on end seeking the rarest Primal Ancient drops.
POE Goods meanwhile has also experienced alterations in the way that it doles out loot, but at its core has always been true to the distinctive currency system that doesn't use any sort of gold or real money currency. Whenever your character defeats a competition, drops could be traded to sellers for progressively more precious currency, starting with Scrolls of Wisdom. As you progress throughout the game, you continue to get items to exchange for currency, but the currency become more valuable. Orbs of Transmutation, Regal Orbs, and more are useful for buying and selling, in addition to for having sensible effects on gear, like supplying stats.