Remnant 2: The Invisible Tower Guide (All Puzzles and Secrets)

Remnant 2: The Invisible Tower Guide (All Puzzles and Secrets)

The Invisible Tower is a dungeon in Remnant 2, accessible through N'Erud's Eternal Horizon and Eternal Vault maps. Inside the dungeon, the player encounters a series of locked red doors that act like a puzzle. There may also be some secret paths and rooms in Remnant 2's "Invisible Tower", and this complete dungeon guide will help fans find all of them and overcome the aforementioned challenges. Players can prepare enough Cheap Remnant 2 Accounts in the game.

 

Upon reaching the mid-map checkpoint of the invisible tower, the player should turn around and face the entrance to the room, and take the glowing sphere (the stellar power cell) from the terminal in the corner. The Remnant 2 player should then exit the room and follow the path up to a locked red door, which can be opened by inserting an orb into an adjacent terminal.

 

After passing through that door, the player proceeds forward, using the elevator encountered to ascend to a large open room. There is an open door on the left side of this room, and the player should take the Stellar Power Cell from the terminal and walk down the elevator they just used. Fans should then continue past the elevator, use the orb to open another locked red door, and use the elevator in the far room to claim the Samoflange amulet from Remnant 2.

 

Players should now return to the locked red door they just opened, collect the orb they inserted, and bring it back to the large open room it came from. The orb should then be inserted back into the terminal to the left of the great room in order to reopen its associated door. Souls fans should explore the area behind that door until you find a ledge to jump onto the metal walkway.

 

Walking down the walkway in one direction will lead the player past another locked red door and back to the large open room, opening a previously closed door along the way. Fans should now pick up the Stellar Power Cell from the terminal on the left side of the room, take it to the locked red door they just passed, and insert the orb into its terminal. This will allow players to access an elevator leading to a path that ends at the ED Alpha boss fight in Remnant 2.

 

After dispatching the ED Alpha and receiving the Refunder Mutant, players can collect the Continuation Stone Ring from the center of the arena. Fans can then turn their attention to opening the locked red door in the Boss Arena, here's how:

 

Backtrack to the last open locked red door that provides access to the boss arena.

Remove the Stellar Power Cell from the terminal and return to the large open room.

Take the elevator down to the room.

When the elevator reaches the bottom, step on it to teleport it up, but don't ride it.

Fall down the elevator shaft and follow the path to behind the statue in the boss arena.

Insert the orb into the terminal behind the statue, then go through the now-open locked red door to the Shield Heart relic in Remnant 2.

 

There are several secret paths that have a chance of appearing in Nirud's Invisible Tower. While players won't see these paths every time they scroll through the world in a Remnant 2 dungeon, here are the details they should look for (starting at the bottom of the map and ending at the top):

 

As players explore the lowest paths on a dungeon map, they may find that there is a path that doesn't appear on the map below them. Hopping on this path will put fans of the co-op game on a path that ultimately takes its toll through Stargazer's Ring.

 

A room with a red hole in the middle

Early in the dungeon, the player may come across an open room with a large hole with a red glow in the center. Fans can descend into the hole and use the ledges around it to reach the Constant Ring. When players leave the area, they can interact with the Whirlwind Device to initiate the Restless Soul boss fight, which rewards the Time Wave Mutant.

 

hole in the elevator

There is a long elevator in the invisible tower, and there is a possibility that a hole will appear in the wall near the middle. Jumping over this hole will put the player on the path to getting a low-yield recovery ring. Beyond that ring, fans of dark action RPGs will find an elevator they're supposed to step on to send it down, but not ride it. This action will give the player access to another elevator that can be taken up to the propulsion ring. More game guides can be found at rvgm.ru.

 
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