Shared world elements are a recent trend in gaming, mixing MMO-lite elements into games. Games like Destiny and The Division have fundamental towns where you could observe different players before venturing out to Path of exile currency instanced missions.Diablo 4 appears to be following suit with open-world bosses that anyone can fight. However, players can team up with matchmade teams to take on these goliaths. This is a first at refreshing from the continuous instance-based dungeon and the genre romps.
Touched on earlier, Path of Exile has a deep skill system which allows any class to utilize any skill, provided they have enough stats to use that ability. In Path Of Exile, Grinding Gear Games is simplifying the machine by having support gems--modifiers to your skills--be stored in ability gems themselves instead of items.This huge change means that it is easier to tell what stone work on what skills, meaning it will not be daunting for new players to understand. This means that players won't have to spend resources or time adding hyperlinks and sockets to newly-earned items to use them. Leveling will be a lot better, and this method allows for additional main skills to be utilized, since there will be considerably more slots for 6link items--the most sockets available to enhance a skill.
If Blizzard has revealed anything in the last ten years, they understand how to tell a story with visuals. The trailer for Diablo 4 reveals the premise and is just stunning. The lore for Diablo has had time to POE orbs for sale be more developed than Path of Exiles has. All of this helps create campaigns and experiences that games may replicate.